My Favorite Things of 2017 - Day #8
http://www.feelinstrangelyfine.com/2017/12/my-favorite-things-of-2017-day-8.html
Into the second week of the list and one of the best indie games released this year!
Heat Signature is the latest creation from indie developer Tom Francis, whose first game, Gunpoint, I have waxed lyrical about on the blog before.
Heat Signature is the latest creation from indie developer Tom Francis, whose first game, Gunpoint, I have waxed lyrical about on the blog before.
Heat Signature sees you take on the role of a space faring rogue, who is
tasked with breaking into unsuspecting star ships and stealing things,
rescuing people, or even potentially assassinating targets. What kind of
jobs you take is up to you, but the game-play is essentially the same
regardless of the objective.
It's a strange game to describe, but a brilliant one. It's part
rogue-like, part strategy game and part, well, something else entirely.
It's real time strategy, but also almost turn based. The game can be
paused at any time to plan and then queue your next action.
What it does is best of all however is to create wonderful little
vignettes and situations where your plans go horribly wrong and you have
to improvise.
There are just enough variables at play (the types of shield or
abilities the guards have, the type of alarm system, environmental
hazards, the layout of the ship) that chaos invariably breaks out at
some stage. The alert and alarm system then adds a welcome sense of
tension to most missions.
It's all structured around a large campaign where you are aiming to
liberate different space stations from one of the games factions. Each
faction has it's own specialty and liberating their stations will unlock
different gear options.
You will also die, a lot, you actually take on the role of a series of
would be space mercenaries, because you will be failing at regular
intervals. You lose all the gear and money that character had acquired,
but soon work your way up with the next. It's a neat way of enforcing
different strategies and patterns of play, because just as soon as you
get used to working with one stolen set of tools, you'll have to find a
different set.
It's great at creating those moments that turn into stories for the player. I love games like that.
Some fatigue does set in the deeper down the campaign you go, as more
options become readily available, but there will be so many memorable
moments along the way you'll more than get your monies worth.
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